Skip to content

Sakura Index

Welcome to Sakura Index: Where You Find Anime Icons, Themes, Reviews, Gadgets, and More!

Menu
  • Home
  • Anime
    • Seasonal Anime Lineup
  • Desktop Goods
    • Anime Folder Icons
    • Wallpapers
    • Browser Themes
    • Image Packs
    • Facebook Cover Photos
  • JP
  • About
  • Support us
  • minitaku Store
Menu

Web Koihime Musou

Posted on 11 December 201219 December 2012 by Crosse


 

 

Publisher: Bean Fun
Developer: BaseSon

I’ve been mostly stuck around the office for some time now, and my low-powered PC won’t allow me to play with anything graphics-intensive. So I resorted to look for web-based games. I tried Battestations, which looked pretty awesome—but yep, my browser crashed all too much (yes, it is THAT low-end). And so I had to resort to something even lower.

Found this little gem off Facebook when I saw an ad. Yep, I fell for that bishoujo pic. Lol.

Anyway, it took some time for me to get my head around it—luckily I played a web strategy game before, so it was easy to grasp or have an idea what to do.

And so, here’s a quick summary of the stuff that I found out..

Noteable stuff:

  • Has all of the Shin Koihime Musou characters and more. You can draft them and recruit them via buying their character cards in the item mall, or have them randomly appear when you set your Lord’s Mansion to recruit mode.
  • Smooth character art and very expressive faces– just like the original Koihime Musou game art.
  • Has the elements of a typical browser-based strategy game, so you won’t get lost.
  • Chat is tucked away in a simple accessible shortcut, which allows you to focus more on what to do, rather than join in on chatting affairs.

Needs to improve on:

  • Game is coded in plain HTML4/.NetASP (I think), which in turn increases the wait time for the player after doing every action. They have to re-focus or re-imagine the game into an “app” paradigm to improve page rendering so that it functions as an app, rather than as a webpage. Having the player to wait after every action kills immersion and player engagement.
  • How battles are fought should be clearer, and the battle computations should at least give hints to the player what is needed to win.
  • The web game lost the charms of the original’s battle formation decisions and tactics. If ever they transition into a flash version or an HTML5 one, this should be returned.
  • Some quests are bugged; in this case, my Gems are bugged; all prices were 0 and then quest to buy something in the market can’t advance.
  • Choice of Generals/Strategists are limited when you first create a Lord profile (your character). The selection options may be randomized every time you create a new profile, but I haven’t tried this so I can’t verify it yet.

 


 

 

Funny thing is, I started playing Koihime Musou PC version, and I got hooked and addicted to it before I came across this one.

The art and the stats/ougi’s are pretty close to their VN counterparts, so if you were an old player of the game you’d easily blend in.

There are various stats that can be displayed in every warlord’s status screen. Equipped weapons, HP, EXP, battle stats, troops assigned, and Ougi.

And of course, as you may notice, there’s a stat called Intimacy Level. You can raise them by leveling up, giving her items and by training. And since Komei is my favorite, I increased her level first. Looking forward to what will happen once I’ve raised the Intimacy Level…

Aww come on, not that. =w=

Anyway, once you attain that Intimacy Level 10, you’ll be able to assign her a true name. And by doing it will give you bonuses. I don’t know what these bonuses are as of now, but hey, it’ll be worth a shot.

I got 1337 resources.

And with that, it’s time to party!

…just not too much, ok?


 

 

The game itself looks promising, and I got hooked for a few days—since I felt the urgency to gain a proper army and base defense early on. Trying to explore on the options and in the shop is a good option, since you’ll be able to find really helpful stuff in there (especially since you’re given free ‘Gems’ during quests). However the gameplay itself lost me, and forced me to wait more per action, prompting me to do “Alt+Tab” a lot and lose focus (which is good, from a productivity standpoint, bad for a retention standpoint). Character art is smooth, and definitely will feed your love of Koihime. Gameplay is simple and straightforward, but needs to be clearer as to how to really win in a battle. And lastly, the game itself isn’t heavy on graphics, which is a good thing for low-end PCs and for devices that won’t run flash. It is a must-try, but tread carefully and don’t put your expectations too high.

Verdict: 3.5/5 stars

Share this:

  • Share on Facebook (Opens in new window) Facebook
  • Share on X (Opens in new window) X

Like this:

Like Loading…

Comments

comments

  • asp
  • Game
  • html4
  • koihime
  • musou
  • Review
  • strategy
  • web
  • Ohooo, what do you think?Cancel reply

    This site uses Akismet to reduce spam. Learn how your comment data is processed.

    • Seven additional characters revealed for SONIC PICO PARK
    • Stranger Than Heaven Deluxe Edition Contents Unveiled
    • Metaphor: ReFantazio New Low Price for Digital Editions Starts Nov. 12 on XBOX, Steam, PS4®, and PS5®
    • Two Point Hospital: Full Health Collection Physical Version Out Now
    • SEGA Black Friday Sale Part 1 – Yakuza Kiwami 3 & Dark Ties and Two Point Museum Deals Available
    • November 2026
    • October 2026
    • September 2026
    • August 2026
    • July 2026
    • June 2026
    • May 2026
    • April 2026
    • March 2026
    • February 2026
    • January 2026
    • December 2025
    • November 2025
    • October 2025
    • September 2025
    • August 2025
    • July 2025
    • June 2025
    • May 2025
    • April 2025
    • March 2025
    • February 2025
    • January 2025
    • December 2024
    • November 2024
    • October 2024
    • September 2024
    • August 2024
    • July 2024
    • June 2024
    • May 2024
    • April 2024
    • March 2024
    • February 2024
    • January 2024
    • December 2023
    • November 2023
    • October 2023
    • September 2023
    • August 2023
    • July 2023
    • June 2023
    • May 2023
    • April 2023
    • March 2023
    • February 2023
    • January 2023
    • December 2022
    • November 2022
    • October 2022
    • September 2022
    • August 2022
    • July 2022
    • May 2022
    • March 2022
    • January 2022
    • October 2021
    • September 2021
    • April 2021
    • March 2021
    • February 2021
    • January 2021
    • December 2020
    • November 2020
    • October 2020
    • August 2020
    • July 2020
    • June 2020
    • May 2020
    • April 2020
    • January 2020
    • April 2019
    • March 2019
    • August 2018
    • June 2018
    • July 2017
    • May 2017
    • January 2017
    • December 2016
    • October 2016
    • September 2016
    • July 2016
    • May 2016
    • March 2016
    • February 2016
    • January 2016
    • November 2015
    • August 2015
    • April 2015
    • February 2015
    • January 2015
    • December 2014
    • October 2014
    • September 2014
    • August 2014
    • July 2014
    • June 2014
    • April 2014
    • March 2014
    • February 2014
    • January 2014
    • December 2013
    • November 2013
    • October 2013
    • September 2013
    • August 2013
    • July 2013
    • June 2013
    • May 2013
    • April 2013
    • March 2013
    • February 2013
    • January 2013
    • December 2012
    • November 2012
    • October 2012
    • September 2012
    • August 2012
    • July 2012
    • June 2012
    • May 2012
    • April 2012
    • March 2012
    • December 2011
    • October 2011
    • August 2011
    • July 2011
    • June 2011
    • May 2011
    • April 2011
    • March 2011
    • February 2011
    November 2026
    M T W T F S S
     1
    2345678
    9101112131415
    16171819202122
    23242526272829
    30  
    « Oct    
    ©2026 Sakura Index | Design: Newspaperly WordPress Theme
    %d